sand..........................52.78982% weatherless...................44.54455% hyperoffense..................37.62880% offense.......................37.12056% sandoffense...................18.99501% balance.......................14.24438% stall......................... 6.05942% semistall..................... 4.94684% sandstall..................... 4.15235% dragmag....................... 2.45376% voltturn...................... 2.27419% hail.......................... 1.54794% rain.......................... 1.39818% choice........................ 1.34154% rainoffense................... 0.68898% hailstall..................... 0.36268% hailoffense................... 0.33720% trickroom..................... 0.31947% multiweather.................. 0.29642% tricksand..................... 0.12395% monotype...................... 0.09037% monowater..................... 0.02859% monoice....................... 0.02233% monofighting.................. 0.01734% sun........................... 0.01593% sunoffense.................... 0.00960% monoelectric.................. 0.00842% gravity....................... 0.00790% monosteel..................... 0.00574% batonpass..................... 0.00350% monopoison.................... 0.00245% monoground.................... 0.00227% monograss..................... 0.00191% monobug....................... 0.00050% monofire...................... 0.00042% tricksun...................... 0.00038% monopsychic................... 0.00033% monorock...................... 0.00007% rainstall..................... 0.00001% monoghost..................... 0.00000% trapper....................... 0.00000% tailwind...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.475) | -2.0|## |############ -1.5|##################### |############################## -1.0|############################ |####################### -0.5|################### |################## 0.0|############## |######## +0.5|######## |####### +1.0|##### |#### +1.5|#### |##### +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.47%