weatherless...................54.89901% sand..........................41.69064% hyperoffense..................39.52136% offense.......................38.96454% sandoffense...................12.84793% balance.......................10.89406% stall......................... 5.74109% semistall..................... 4.87895% sandstall..................... 3.68177% hail.......................... 2.84470% dragmag....................... 1.83866% voltturn...................... 1.60739% choice........................ 1.16663% hailoffense................... 0.91046% rain.......................... 0.78058% rainoffense................... 0.42672% hailstall..................... 0.31007% multiweather.................. 0.24361% trickroom..................... 0.10318% tricksand..................... 0.08171% monotype...................... 0.06685% monowater..................... 0.04205% sun........................... 0.02869% sunoffense.................... 0.02817% monofighting.................. 0.02161% batonpass..................... 0.01033% gravity....................... 0.00398% monoelectric.................. 0.00077% monograss..................... 0.00071% monopoison.................... 0.00060% monoice....................... 0.00059% monoground.................... 0.00040% monosteel..................... 0.00011% tricksun...................... 0.00003% monorock...................... 0.00001% monofire...................... 0.00001% monobug....................... 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% rainstall..................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.544) | -2.0|# |#### -1.5|############################ |#################### -1.0|############################## |################# -0.5|############# |######### 0.0|######### |##### +0.5|##### |#### +1.0|### |### +1.5|#### |## +2.0|#### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.61%