weatherless...................47.37047% offense.......................36.19815% balance.......................33.00507% sand..........................30.20109% hyperoffense..................18.49850% rain..........................15.66237% semistall..................... 7.07022% voltturn...................... 5.95459% stall......................... 5.22806% sun........................... 4.82979% sandstall..................... 2.61690% hail.......................... 2.44129% choice........................ 1.48291% dragmag....................... 1.41749% monotype...................... 1.29697% sandoffense................... 1.10989% trickroom..................... 0.92854% rainoffense................... 0.65078% hailoffense................... 0.63586% multiweather.................. 0.43730% rainstall..................... 0.41434% sunoffense.................... 0.37647% tailwind...................... 0.36155% hailstall..................... 0.26169% gravity....................... 0.25136% monoghost..................... 0.23759% sunstall...................... 0.21922% monobug....................... 0.11248% monofighting.................. 0.11133% monopoison.................... 0.09641% monowater..................... 0.09297% monodragon.................... 0.08379% monoelectric.................. 0.08264% monofire...................... 0.07460% tricksand..................... 0.07346% monopsychic................... 0.07001% monodark...................... 0.05509% monoice....................... 0.05509% monograss..................... 0.05050% monoground.................... 0.04821% monorock...................... 0.04706% monosteel..................... 0.04476% mononormal.................... 0.04132% monoflying.................... 0.03558% trickrain..................... 0.03329% allweather.................... 0.01951% tricksun...................... 0.01722% fear.......................... 0.01607% monofairy..................... 0.00230% batonpass..................... 0.00115% Stalliness (mean: -0.089) -2.0|####### |########### -1.0|################# |########################## 0.0|############################## |######################## +1.0|############## |###### +2.0|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.71%