weatherless...................78.41064% offense.......................33.76200% balance.......................30.70079% hyperoffense..................16.36415% sand..........................16.06741% stall.........................11.48153% semistall..................... 7.69153% voltturn...................... 7.53234% rain.......................... 3.54501% sun........................... 2.55264% sandoffense................... 1.73346% sandstall..................... 0.81529% dragmag....................... 0.63583% multiweather.................. 0.56654% monotype...................... 0.40873% monowater..................... 0.39936% trickroom..................... 0.12551% sunstall...................... 0.11819% tricksand..................... 0.08837% tailwind...................... 0.07065% sunoffense.................... 0.03992% choice........................ 0.02497% hail.......................... 0.01132% rainstall..................... 0.00512% monosteel..................... 0.00485% monobug....................... 0.00236% gravity....................... 0.00212% monoground.................... 0.00084% monoflying.................... 0.00037% monodark...................... 0.00034% mononormal.................... 0.00028% monofairy..................... 0.00016% hailoffense................... 0.00014% allweather.................... 0.00011% monopoison.................... 0.00010% rainoffense................... 0.00004% monorock...................... 0.00004% monoelectric.................. 0.00003% monoghost..................... 0.00001% monoice....................... 0.00001% monopsychic................... 0.00001% hailstall..................... 0.00001% monofire...................... 0.00001% trapper....................... 0.00000% trickhail..................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.104) -2.0|## |###### -1.5|########### |################### -1.0|####### |##################### -0.5|############### |####################### 0.0|########################## |############################## +0.5|################ |############# +1.0|######### |######## +1.5|######### |######## +2.0|######### |#### +2.5|### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%