weatherless...................64.15016% balance.......................48.24818% offense.......................38.72784% rain..........................12.26277% sun...........................11.83525% sand.......................... 9.25965% trickroom..................... 5.77685% semistall..................... 4.92179% stall......................... 4.47341% voltturn...................... 4.38999% hail.......................... 3.85819% tailwind...................... 3.71220% hyperoffense.................. 3.62878% monotype...................... 2.81543% tricksun...................... 1.43900% multiweather.................. 1.27216% monofire...................... 0.92805% tricksand..................... 0.80292% sandstall..................... 0.53180% monowater..................... 0.44838% monosteel..................... 0.38582% trickhail..................... 0.35454% batonpass..................... 0.31283% sunoffense.................... 0.22941% rainoffense................... 0.22941% dragmag....................... 0.20855% monograss..................... 0.19812% hailoffense................... 0.18770% monopsychic................... 0.17727% monoelectric.................. 0.13556% monorock...................... 0.11470% monobug....................... 0.10428% monoghost..................... 0.10428% monodark...................... 0.09385% monoice....................... 0.09385% choice........................ 0.08342% sandoffense................... 0.08342% hailstall..................... 0.07299% monodragon.................... 0.04171% monofighting.................. 0.04171% monofairy..................... 0.03128% monoground.................... 0.03128% monoflying.................... 0.02086% gravity....................... 0.01043% trickrain..................... 0.01043% monopoison.................... 0.01043% sunstall...................... 0.01043% mononormal.................... 0.01043% Stalliness (mean: 0.151) | -1.5|# |## -1.0|###### |######### -0.5|############## |##################### 0.0|############################## |###################### +0.5|################## |############# +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.65%