weatherless...................69.19945% balance.......................58.42930% offense.......................35.19999% sun........................... 9.97420% rain.......................... 9.63138% trickroom..................... 8.92842% sand.......................... 8.39330% voltturn...................... 8.05218% tailwind...................... 5.44958% semistall..................... 5.09859% hail.......................... 3.59831% tricksun...................... 1.99291% tricksand..................... 1.21503% trickhail..................... 0.78331% multiweather.................. 0.69421% hyperoffense.................. 0.66884% stall......................... 0.60328% batonpass..................... 0.29153% rainoffense................... 0.25086% monotype...................... 0.17973% monowater..................... 0.11777% sunoffense.................... 0.08885% dragmag....................... 0.06206% choice........................ 0.03729% gravity....................... 0.03683% sandstall..................... 0.02693% monosteel..................... 0.02464% monoghost..................... 0.01360% monorock...................... 0.01222% monofire...................... 0.01072% monoground.................... 0.00583% monoice....................... 0.00347% monodragon.................... 0.00202% monopsychic................... 0.00138% monofairy..................... 0.00131% sandoffense................... 0.00079% monoelectric.................. 0.00024% hailoffense................... 0.00009% monobug....................... 0.00007% monograss..................... 0.00006% hailstall..................... 0.00002% monodark...................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.159) | -1.5| | -1.0|##### |## -0.5|######## |################## 0.0|############################## |######################## +0.5|################## |########## +1.0|#### |#### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.80%