balance.......................62.66749% weatherless...................59.74102% offense.......................33.66859% sun...........................16.89304% rain..........................11.38257% sand..........................11.32508% voltturn...................... 6.78871% tailwind...................... 5.26548% trickroom..................... 2.72232% semistall..................... 2.63149% hail.......................... 1.34991% dragmag....................... 0.92660% multiweather.................. 0.69162% hyperoffense.................. 0.53496% stall......................... 0.49747% tricksun...................... 0.42580% trickhail..................... 0.23165% trickrain..................... 0.13832% monotype...................... 0.13332% sunoffense.................... 0.12499% monofairy..................... 0.04666% monofire...................... 0.03750% rainoffense................... 0.03500% gravity....................... 0.02250% monowater..................... 0.01750% hailoffense................... 0.01667% batonpass..................... 0.01667% rainstall..................... 0.01667% mononormal.................... 0.01333% tricksand..................... 0.01083% monoelectric.................. 0.00917% sandstall..................... 0.00917% sandoffense................... 0.00500% monosteel..................... 0.00250% monobug....................... 0.00250% sunstall...................... 0.00167% monoflying.................... 0.00083% monoghost..................... 0.00083% monorock...................... 0.00083% monodragon.................... 0.00083% trapper....................... 0.00083% monofighting.................. 0.00083% Stalliness (mean: 0.170) -1.0|# |### -0.5|###### |################## 0.0|####################### |############################## +0.5|##################### |######## +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.87%