balance.......................63.14659% weatherless...................58.60695% offense.......................33.65488% sun...........................17.80934% sand..........................12.06098% rain..........................11.09477% voltturn...................... 7.69470% tailwind...................... 4.87757% trickroom..................... 2.57668% semistall..................... 2.52409% hail.......................... 1.04324% dragmag....................... 0.94113% multiweather.................. 0.61527% hyperoffense.................. 0.40827% tricksun...................... 0.40033% stall......................... 0.26617% trickhail..................... 0.15385% sunoffense.................... 0.14912% trickrain..................... 0.13330% rainoffense................... 0.05875% monotype...................... 0.05411% mononormal.................... 0.01809% monofairy..................... 0.01576% tricksand..................... 0.00963% monowater..................... 0.00633% batonpass..................... 0.00566% sandstall..................... 0.00534% hailoffense................... 0.00445% monoelectric.................. 0.00423% monofire...................... 0.00302% monosteel..................... 0.00277% gravity....................... 0.00215% sandoffense................... 0.00214% monobug....................... 0.00126% rainstall..................... 0.00069% monodragon.................... 0.00057% monofighting.................. 0.00056% monoflying.................... 0.00054% monorock...................... 0.00049% monoghost..................... 0.00049% trapper....................... 0.00017% sunstall...................... 0.00003% Stalliness (mean: 0.167) -1.0|# |### -0.5|###### |################## 0.0|###################### |############################## +0.5|###################### |####### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.87%