balance.......................61.48262% weatherless...................58.89366% offense.......................36.05669% sun...........................21.21379% sand..........................10.44933% rain.......................... 9.26136% voltturn...................... 7.98882% tailwind...................... 3.70157% trickroom..................... 3.07783% semistall..................... 1.65811% hail.......................... 0.70780% hyperoffense.................. 0.54937% multiweather.................. 0.52595% dragmag....................... 0.49254% trickrain..................... 0.43672% tricksun...................... 0.31402% rainoffense................... 0.29030% stall......................... 0.25321% sunoffense.................... 0.21760% trickhail..................... 0.06876% monotype...................... 0.01040% tricksand..................... 0.00731% monosteel..................... 0.00372% mononormal.................... 0.00309% monofairy..................... 0.00247% monowater..................... 0.00106% sandstall..................... 0.00097% batonpass..................... 0.00063% gravity....................... 0.00033% rainstall..................... 0.00003% monofire...................... 0.00003% monoelectric.................. 0.00003% sunstall...................... 0.00000% sandoffense................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% Stalliness (mean: 0.115) -1.0|# |####### -0.5|##### |############### 0.0|##################### |############################## +0.5|###################### |#### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.93%