balance.......................66.67552% weatherless...................56.46216% offense.......................30.13282% sun...........................25.15165% sand.......................... 9.34721% voltturn...................... 8.98828% rain.......................... 8.78536% trickroom..................... 3.07387% tailwind...................... 2.70517% semistall..................... 1.96497% trickrain..................... 1.30323% hyperoffense.................. 0.98794% rainoffense................... 0.90819% hail.......................... 0.75040% dragmag....................... 0.58654% multiweather.................. 0.49677% tricksun...................... 0.33868% stall......................... 0.23876% sunoffense.................... 0.04905% trickhail..................... 0.03991% monotype...................... 0.00671% monosteel..................... 0.00452% tricksand..................... 0.00172% monofairy..................... 0.00125% mononormal.................... 0.00064% sandstall..................... 0.00033% monowater..................... 0.00030% batonpass..................... 0.00017% gravity....................... 0.00003% monoelectric.................. 0.00000% monofire...................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% Stalliness (mean: 0.172) -1.0|## |## -0.5|#### |############### 0.0|################## |###################### +0.5|############################## |### +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.02%