weatherless...................78.41188% balance.......................44.00268% offense.......................42.50614% sun........................... 9.51530% rain.......................... 7.92942% hyperoffense.................. 6.75676% semistall..................... 5.12620% monotype...................... 3.76368% sand.......................... 3.37279% hail.......................... 2.70270% multiweather.................. 1.92093% stall......................... 1.60822% mononormal.................... 0.68126% sunoffense.................... 0.62542% trickroom..................... 0.62542% tailwind...................... 0.61425% monowater..................... 0.55841% monofire...................... 0.40205% monobug....................... 0.31271% monoice....................... 0.23453% monoelectric.................. 0.21220% monodragon.................... 0.20103% monosteel..................... 0.18986% monodark...................... 0.17869% monoflying.................... 0.16752% voltturn...................... 0.16752% monopsychic................... 0.15635% monograss..................... 0.15635% sandoffense................... 0.13402% choice........................ 0.12285% rainoffense................... 0.12285% monofairy..................... 0.10051% tricksun...................... 0.07818% monopoison.................... 0.07818% monorock...................... 0.05584% sandstall..................... 0.04467% monoghost..................... 0.04467% batonpass..................... 0.04467% rainstall..................... 0.03350% monoground.................... 0.03350% hailoffense................... 0.02234% sunstall...................... 0.02234% monofighting.................. 0.01117% Stalliness (mean: 0.028) -2.0|# |# -1.5|## |####### -1.0|######### |############### -0.5|##################### |########################### 0.0|############################## |########################## +0.5|######################### |################### +1.0|######### |##### +1.5|## |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%