weatherless...................80.22826% balance.......................51.83878% offense.......................38.52525% sun...........................10.05446% rain.......................... 7.79729% hyperoffense.................. 6.75249% semistall..................... 2.40077% hail.......................... 2.11961% multiweather.................. 1.19550% sand.......................... 0.99613% monotype...................... 0.98669% sunoffense.................... 0.86511% trickroom..................... 0.72117% stall......................... 0.48271% mononormal.................... 0.33255% monosteel..................... 0.26118% monofire...................... 0.15949% tailwind...................... 0.13508% monowater..................... 0.12182% tricksun...................... 0.07620% sandoffense................... 0.07236% rainoffense................... 0.04546% hailoffense................... 0.04299% monodragon.................... 0.03840% monoice....................... 0.02099% monodark...................... 0.01913% monoflying.................... 0.01151% monopsychic................... 0.00975% monograss..................... 0.00757% choice........................ 0.00657% sandstall..................... 0.00499% monoelectric.................. 0.00236% monobug....................... 0.00157% monopoison.................... 0.00020% monofairy..................... 0.00014% monorock...................... 0.00002% monoghost..................... 0.00001% voltturn...................... 0.00000% sunstall...................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: 0.048) -2.0| | -1.5|# |####### -1.0|####### |########### -0.5|########### |################# 0.0|########################### |################ +0.5|############################## |############### +1.0|###### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.67%