weatherless...................83.82659% balance.......................46.84787% offense.......................37.51099% hyperoffense..................14.13715% sun........................... 7.36514% rain.......................... 5.74471% hail.......................... 3.07792% stall......................... 0.92370% semistall..................... 0.58029% trickroom..................... 0.42768% multiweather.................. 0.35402% sunoffense.................... 0.34252% sand.......................... 0.33966% tailwind...................... 0.30126% monotype...................... 0.21626% hailoffense................... 0.10779% mononormal.................... 0.08942% rainoffense................... 0.08841% monofire...................... 0.07422% sandoffense................... 0.04830% monowater..................... 0.02027% monosteel..................... 0.01729% tricksun...................... 0.01642% monoice....................... 0.00934% monodragon.................... 0.00193% monopsychic................... 0.00117% choice........................ 0.00112% monoflying.................... 0.00103% monograss..................... 0.00085% monodark...................... 0.00038% monoelectric.................. 0.00031% sandstall..................... 0.00010% monobug....................... 0.00005% monopoison.................... 0.00001% monofairy..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% voltturn...................... 0.00000% sunstall...................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.117) -2.0| | -1.5| |################ -1.0|######## |############## -0.5|####### |############ 0.0|################# |############ +0.5|############################## |###### +1.0|# | +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.80%