weatherless...................59.33163% balance.......................54.68858% voltturn......................38.01734% sun...........................26.35911% offense.......................20.98462% rain..........................19.16426% stall.........................11.40743% semistall..................... 6.78653% hyperoffense.................. 6.13284% multiweather.................. 5.65053% monotype...................... 1.54478% monosteel..................... 1.51754% rainoffense................... 0.70051% hail.......................... 0.61581% sunstall...................... 0.42793% hailoffense................... 0.40915% sunoffense.................... 0.22362% sand.......................... 0.18039% choice........................ 0.12375% trickroom..................... 0.08962% monofire...................... 0.02277% sandstall..................... 0.01722% dragmag....................... 0.01420% rainstall..................... 0.01299% tricksun...................... 0.00692% tailwind...................... 0.00595% hailstall..................... 0.00461% trickhail..................... 0.00448% trickrain..................... 0.00193% monofighting.................. 0.00096% monoflying.................... 0.00079% monofairy..................... 0.00055% monoelectric.................. 0.00040% monograss..................... 0.00040% monoghost..................... 0.00033% monopsychic................... 0.00021% monoground.................... 0.00021% monorock...................... 0.00020% sandoffense................... 0.00017% monoice....................... 0.00016% monowater..................... 0.00013% mononormal.................... 0.00008% monopoison.................... 0.00006% allweather.................... 0.00004% monodragon.................... 0.00003% monodark...................... 0.00001% monobug....................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.463) | -2.0| |# -1.5|# |##### -1.0|### |#### -0.5|######## |########### 0.0|############# |################## +0.5|############################## |########################## +1.0|####### |### +1.5|##### |### +2.0|#### |#### +2.5|##### | more negative = more offensive, more positive = more stall one # = 0.65%