weatherless...................81.74313% offense.......................51.47837% balance.......................21.93917% hyperoffense..................20.73622% rain..........................10.64508% batonpass..................... 6.61605% monotype...................... 4.99931% sun........................... 4.57716% stall......................... 3.21154% semistall..................... 2.63470% sand.......................... 2.45272% voltturn...................... 2.39603% hail.......................... 1.68919% rainoffense................... 1.59066% trickroom..................... 1.18167% choice........................ 1.13460% multiweather.................. 1.00036% monoghost..................... 0.89590% mononormal.................... 0.70612% monodragon.................... 0.63900% sunoffense.................... 0.44506% monowater..................... 0.41537% monopoison.................... 0.39010% trickrain..................... 0.38525% monoflying.................... 0.37148% sandoffense................... 0.31415% monobug....................... 0.29781% monodark...................... 0.29727% hailoffense................... 0.27116% monoice....................... 0.26104% monofighting.................. 0.24674% monopsychic................... 0.23891% monoelectric.................. 0.23828% monoground.................... 0.21267% tailwind...................... 0.21150% monofire...................... 0.18849% monofairy..................... 0.17902% monosteel..................... 0.16329% monograss..................... 0.15772% tricksun...................... 0.07705% tricksand..................... 0.07379% monorock...................... 0.06493% rainstall..................... 0.04024% sandstall..................... 0.02270% dragmag....................... 0.02208% trapper....................... 0.01453% sunstall...................... 0.01245% gravity....................... 0.00792% trickhail..................... 0.00384% hailstall..................... 0.00227% Stalliness (mean: -0.347) | -2.0|# |########## -1.0|######################## |############################## 0.0|##################### |############ +1.0|#### |# +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.92%