weatherless...................85.08704% offense.......................34.78763% balance.......................25.12048% hyperoffense..................24.54745% rain..........................12.70242% stall......................... 8.16315% semistall..................... 7.38128% trickroom..................... 4.32206% rainoffense................... 2.32621% batonpass..................... 2.30282% voltturn...................... 2.23959% sun........................... 2.09903% trickrain..................... 2.01907% choice........................ 1.35153% monotype...................... 0.79581% sand.......................... 0.69515% multiweather.................. 0.66013% monoground.................... 0.31930% monodark...................... 0.18375% monoice....................... 0.18123% rainstall..................... 0.15024% sunoffense.................... 0.11123% tricksand..................... 0.08834% hail.......................... 0.08011% monodragon.................... 0.05383% monowater..................... 0.05221% monoelectric.................. 0.04665% sandoffense................... 0.04203% monoghost..................... 0.03347% monopoison.................... 0.03170% mononormal.................... 0.03128% tailwind...................... 0.02999% monoflying.................... 0.02243% monopsychic................... 0.02202% monofighting.................. 0.01993% sunstall...................... 0.01935% monograss..................... 0.01531% tricksun...................... 0.01054% trapper....................... 0.00916% monofairy..................... 0.00585% monosteel..................... 0.00558% dragmag....................... 0.00552% monofire...................... 0.00536% monobug....................... 0.00376% hailoffense................... 0.00347% monorock...................... 0.00208% sandstall..................... 0.00174% hailstall..................... 0.00020% trickhail..................... 0.00007% gravity....................... 0.00005% Stalliness (mean: -0.115) | -2.0|# |########### -1.0|############################## |################## 0.0|############### |################## +1.0|######## |#### +2.0|### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.87%