weatherless...................71.85588% balance.......................36.02568% semistall.....................29.49389% offense.......................22.05109% sun...........................19.86732% stall.........................11.24477% rain.......................... 9.62691% voltturn...................... 5.42201% monotype...................... 3.38413% multiweather.................. 2.54698% monobug....................... 2.25463% hyperoffense.................. 1.18456% dragmag....................... 0.98335% sand.......................... 0.80380% hail.......................... 0.62514% rainstall..................... 0.51675% monoghost..................... 0.45698% sunoffense.................... 0.30535% monodragon.................... 0.29759% monofire...................... 0.24410% tailwind...................... 0.24061% sandstall..................... 0.20065% choice........................ 0.15159% sunstall...................... 0.13639% trickroom..................... 0.09873% monorock...................... 0.03126% monosteel..................... 0.02562% monowater..................... 0.02301% monofighting.................. 0.01667% mononormal.................... 0.01569% hailstall..................... 0.01496% monoelectric.................. 0.01183% tricksun...................... 0.00934% trapper....................... 0.00821% monoice....................... 0.00679% monograss..................... 0.00610% trickrain..................... 0.00305% monopsychic................... 0.00224% monoflying.................... 0.00162% monodark...................... 0.00100% rainoffense................... 0.00078% hailoffense................... 0.00061% monopoison.................... 0.00044% monofairy..................... 0.00040% monoground.................... 0.00001% allweather.................... 0.00000% sandoffense................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.710) -2.0| | -1.5| |# -1.0|# |### -0.5|########### |######################## 0.0|############### |################# +0.5|###################### |################### +1.0|########################## |######################## +1.5|############################## |########## +2.0|######## |## +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%