offense.......................53.69976% weatherless...................40.90743% balance.......................25.66687% sun...........................21.42509% hail..........................16.12667% sand..........................11.43727% hyperoffense..................11.34592% rain..........................11.29111% voltturn...................... 7.98417% trickroom..................... 6.27284% semistall..................... 5.12485% stall......................... 4.16261% tricksun...................... 2.97199% sunoffense.................... 1.97016% hailoffense................... 1.25761% multiweather.................. 1.18149% sandstall..................... 1.12667% rainoffense................... 1.08709% monotype...................... 0.94093% gravity....................... 0.64860% hailstall..................... 0.50548% trickhail..................... 0.40195% choice........................ 0.38063% monoghost..................... 0.34409% sandoffense................... 0.28928% tailwind...................... 0.27101% tricksand..................... 0.24056% trickrain..................... 0.22533% monoice....................... 0.11876% monowater..................... 0.11267% monofire...................... 0.10353% monograss..................... 0.04872% sunstall...................... 0.03959% monoflying.................... 0.03350% monoground.................... 0.03350% monosteel..................... 0.03045% monodark...................... 0.03045% monoelectric.................. 0.02741% mononormal.................... 0.02741% rainstall..................... 0.01827% monopsychic................... 0.01523% monodragon.................... 0.01218% monobug....................... 0.00914% monopoison.................... 0.00914% monofighting.................. 0.00914% monofairy..................... 0.00609% trapper....................... 0.00609% Stalliness (mean: -0.166) -2.0| |# -1.5|#### |########## -1.0|################# |######################### -0.5|############################## |####################### 0.0|###################### |################ +0.5|########### |###### +1.0|##### |### +1.5|#### |### +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.54%