offense.......................54.50615% weatherless...................39.65243% balance.......................24.36091% sun...........................22.67762% hail..........................16.57848% sand..........................11.51907% hyperoffense..................11.00341% rain..........................10.75968% voltturn...................... 8.27233% trickroom..................... 6.90964% semistall..................... 5.33842% stall......................... 4.79111% tricksun...................... 3.31090% sunoffense.................... 1.83599% hailoffense................... 1.27354% sandstall..................... 1.20330% multiweather.................. 1.18172% rainoffense................... 0.95600% hailstall..................... 0.66632% gravity....................... 0.59697% monotype...................... 0.43797% trickhail..................... 0.37427% choice........................ 0.34041% tricksand..................... 0.30939% tailwind...................... 0.28827% trickrain..................... 0.23173% sandoffense................... 0.21425% monoice....................... 0.10302% monowater..................... 0.08269% monofire...................... 0.06379% sunstall...................... 0.03876% monoflying.................... 0.03802% monoground.................... 0.03695% monograss..................... 0.03381% monoghost..................... 0.02205% monoelectric.................. 0.01909% rainstall..................... 0.01668% monodark...................... 0.01109% monosteel..................... 0.01028% monopsychic................... 0.00779% monobug....................... 0.00583% mononormal.................... 0.00555% monopoison.................... 0.00537% monodragon.................... 0.00524% trapper....................... 0.00351% monofairy..................... 0.00307% monofighting.................. 0.00198% Stalliness (mean: -0.161) -2.0| |# -1.5|### |######### -1.0|################# |######################## -0.5|############################## |####################### 0.0|####################### |############## +0.5|######## |###### +1.0|##### |### +1.5|##### |### +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.56%