offense.......................53.64772% weatherless...................43.39909% balance.......................24.49860% sun...........................18.95512% hail..........................17.20971% sand..........................11.21901% rain..........................10.03783% voltturn...................... 9.80227% hyperoffense.................. 9.51200% trickroom..................... 7.55142% stall......................... 6.74790% semistall..................... 5.59379% tricksun...................... 3.82874% sunoffense.................... 1.27736% hailstall..................... 1.04026% sandstall..................... 0.98779% multiweather.................. 0.81962% hailoffense................... 0.69204% gravity....................... 0.54676% trickhail..................... 0.52724% tricksand..................... 0.46224% tailwind...................... 0.39235% rainoffense................... 0.39089% choice........................ 0.29145% trickrain..................... 0.13307% monotype...................... 0.13087% sandoffense................... 0.07801% monoice....................... 0.04865% monoflying.................... 0.02968% monoground.................... 0.02003% monowater..................... 0.01345% rainstall..................... 0.01215% monofire...................... 0.00940% monograss..................... 0.00644% sunstall...................... 0.00641% monoghost..................... 0.00180% monodark...................... 0.00063% mononormal.................... 0.00043% monopsychic................... 0.00037% monofairy..................... 0.00024% monodragon.................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.102) -2.0| | -1.5|### |######### -1.0|################## |#################### -0.5|############################## |######################## 0.0|########################### |############## +0.5|###### |##### +1.0|### |### +1.5|####### |#### +2.0|## |### +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.56%