weatherless...................80.97299% offense.......................53.61410% balance.......................29.07365% hyperoffense..................10.96825% rain..........................10.82234% semistall..................... 4.20772% sand.......................... 3.63156% sun........................... 3.11401% voltturn...................... 3.00427% hail.......................... 2.50792% stall......................... 2.13628% trickroom..................... 1.31195% multiweather.................. 0.98521% rainoffense................... 0.79690% batonpass..................... 0.76323% monotype...................... 0.71459% sunoffense.................... 0.39658% sandoffense................... 0.30554% monoghost..................... 0.29307% trickhail..................... 0.20078% hailoffense................... 0.12471% trickrain..................... 0.10600% monoice....................... 0.09353% monodragon.................... 0.08231% tailwind...................... 0.06111% monobug....................... 0.05861% monowater..................... 0.05487% monograss..................... 0.04490% tricksun...................... 0.03866% rainstall..................... 0.03367% sunstall...................... 0.02494% dragmag....................... 0.02245% tricksand..................... 0.02245% sandstall..................... 0.02120% monoflying.................... 0.01871% monosteel..................... 0.01746% monofairy..................... 0.01621% monofire...................... 0.00748% monopsychic................... 0.00748% mononormal.................... 0.00748% monofighting.................. 0.00499% monoelectric.................. 0.00374% monodark...................... 0.00249% allweather.................... 0.00125% monoground.................... 0.00125% Stalliness (mean: -0.165) |# -1.5|### |######## -1.0|################ |##################### -0.5|######################### |############################## 0.0|###################### |################ +0.5|############ |######### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.56%