weatherless...................83.55197% offense.......................51.33591% balance.......................31.34376% rain..........................10.01204% hyperoffense.................. 9.99019% semistall..................... 4.73454% voltturn...................... 3.36891% sand.......................... 2.97339% sun........................... 2.60722% stall......................... 2.59559% hail.......................... 1.59734% trickroom..................... 1.20391% multiweather.................. 0.70205% rainoffense................... 0.57278% batonpass..................... 0.43554% monotype...................... 0.39402% sunoffense.................... 0.28218% monoghost..................... 0.16837% trickrain..................... 0.12088% hailoffense................... 0.09802% monoice....................... 0.08877% sandoffense................... 0.06559% rainstall..................... 0.05253% tailwind...................... 0.04665% tricksun...................... 0.03686% sunstall...................... 0.03646% monodragon.................... 0.03294% monowater..................... 0.02634% monobug....................... 0.02483% dragmag....................... 0.02102% monosteel..................... 0.01921% tricksand..................... 0.01682% trickhail..................... 0.01496% monoflying.................... 0.01008% monograss..................... 0.00892% sandstall..................... 0.00450% monofighting.................. 0.00295% mononormal.................... 0.00270% monoelectric.................. 0.00237% monodark...................... 0.00218% monofire...................... 0.00178% allweather.................... 0.00116% monofairy..................... 0.00114% monopsychic................... 0.00078% monoground.................... 0.00066% Stalliness (mean: -0.110) |# -1.5|## |######## -1.0|############### |##################### -0.5|######################### |############################## 0.0|##################### |################## +0.5|############### |########### +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%