weatherless...................89.40061% offense.......................42.98471% balance.......................34.23757% hyperoffense..................12.65953% rain.......................... 7.78688% semistall..................... 5.50714% voltturn...................... 5.02561% stall......................... 4.61105% sand.......................... 1.46319% trickroom..................... 1.43263% sun........................... 0.91868% hail.......................... 0.60549% rainoffense................... 0.36773% batonpass..................... 0.28068% multiweather.................. 0.16775% sunoffense.................... 0.10539% monotype...................... 0.07513% hailoffense................... 0.07018% monoice....................... 0.06279% tricksand..................... 0.04087% rainstall..................... 0.03653% trickrain..................... 0.02855% sandoffense................... 0.02426% tailwind...................... 0.00883% tricksun...................... 0.00669% monowater..................... 0.00504% monoflying.................... 0.00237% monodragon.................... 0.00151% dragmag....................... 0.00138% monograss..................... 0.00128% monobug....................... 0.00116% monoghost..................... 0.00063% allweather.................... 0.00061% monosteel..................... 0.00034% sunstall...................... 0.00005% monofairy..................... 0.00001% trickhail..................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.035) |# -1.5|### |########## -1.0|########################## |##################### -0.5|############################# |############################## 0.0|###################### |############################# +0.5|#################### |############## +1.0|########### |####### +1.5|## |### +2.0|### |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.43%