weatherless...................88.92178% offense.......................47.18140% balance.......................32.73449% rain.......................... 8.14270% semistall..................... 7.58050% stall......................... 6.87718% hyperoffense.................. 5.62644% voltturn...................... 3.93765% sand.......................... 2.00994% sun........................... 0.78234% hail.......................... 0.54811% multiweather.................. 0.40306% trickroom..................... 0.39882% rainoffense................... 0.21342% sunoffense.................... 0.17373% batonpass..................... 0.16102% hailoffense................... 0.07037% monotype...................... 0.05238% monoice....................... 0.04796% sandoffense................... 0.04260% trickrain..................... 0.03670% rainstall..................... 0.03394% tricksand..................... 0.02592% tricksun...................... 0.01270% monowater..................... 0.00144% monograss..................... 0.00134% tailwind...................... 0.00106% monoflying.................... 0.00078% monobug....................... 0.00056% allweather.................... 0.00031% monodragon.................... 0.00029% dragmag....................... 0.00001% monofairy..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% mononormal.................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.111) |# -1.5|# |##### -1.0|############ |############# -0.5|############################## |########################### 0.0|############################ |################### +0.5|############### |############### +1.0|############# |####### +1.5|# |# +2.0|########## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.50%