weatherless...................62.36685% offense.......................48.39421% balance.......................43.47023% sun...........................15.10215% rain..........................10.16034% trickroom..................... 8.64592% hail.......................... 7.54446% sand.......................... 6.24885% tricksun...................... 3.92472% monotype...................... 3.75480% hyperoffense.................. 3.63417% semistall..................... 3.40715% tailwind...................... 2.80102% voltturn...................... 1.37035% multiweather.................. 1.27778% stall......................... 1.09424% monowater..................... 0.47489% monoice....................... 0.46787% sunoffense.................... 0.36207% tricksand..................... 0.33502% trickrain..................... 0.31599% rainoffense................... 0.31499% monopsychic................... 0.27892% batonpass..................... 0.27872% monoflying.................... 0.26970% monobug....................... 0.25708% mononormal.................... 0.23684% monograss..................... 0.22762% choice........................ 0.21640% monosteel..................... 0.19316% monofire...................... 0.19076% monodark...................... 0.19015% monoelectric.................. 0.17392% trickhail..................... 0.17332% hailoffense................... 0.16511% sandoffense................... 0.15990% monoghost..................... 0.15950% monopoison.................... 0.14908% sandstall..................... 0.12503% sunstall...................... 0.11822% monofairy..................... 0.11682% monodragon.................... 0.10980% monorock...................... 0.09177% monoground.................... 0.08616% monofighting.................. 0.08376% gravity....................... 0.05590% hailstall..................... 0.04468% dragmag....................... 0.01443% allweather.................... 0.01443% rainstall..................... 0.01262% swagplay...................... 0.00902% trapper....................... 0.00301% Stalliness (mean: -0.011) -1.5|# |## -1.0|###### |############ -0.5|################## |########################## 0.0|############################## |######################### +0.5|################ |######### +1.0|##### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.64%