weatherless...................61.53409% balance.......................49.60994% offense.......................46.59491% sun...........................14.49201% trickroom.....................12.02300% hail.......................... 9.75750% tricksun...................... 7.87003% sand.......................... 7.37992% rain.......................... 7.23502% tailwind...................... 2.98555% semistall..................... 1.90587% hyperoffense.................. 1.32389% monotype...................... 0.70594% stall......................... 0.56539% voltturn...................... 0.47820% sunoffense.................... 0.44426% tricksand..................... 0.42678% multiweather.................. 0.38128% hailoffense................... 0.35926% trickrain..................... 0.31705% monopsychic................... 0.15080% hailstall..................... 0.11096% choice........................ 0.10408% monodark...................... 0.10206% sandstall..................... 0.09279% monobug....................... 0.08964% rainoffense................... 0.07831% monoice....................... 0.06465% monoflying.................... 0.06227% monowater..................... 0.05085% trickhail..................... 0.04767% monorock...................... 0.03530% monoghost..................... 0.02484% monofire...................... 0.02455% sandoffense................... 0.02400% monodragon.................... 0.01828% monofighting.................. 0.01772% mononormal.................... 0.01756% monograss..................... 0.01644% batonpass..................... 0.01583% monopoison.................... 0.00941% sunstall...................... 0.00694% monoelectric.................. 0.00593% monosteel..................... 0.00546% monoground.................... 0.00526% monofairy..................... 0.00493% allweather.................... 0.00381% gravity....................... 0.00359% rainstall..................... 0.00027% dragmag....................... 0.00018% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.017) -1.5| |# -1.0|#### |###### -0.5|############ |####################### 0.0|############################## |########################### +0.5|############ |####### +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.79%