weatherless...................70.64983% balance.......................52.11752% offense.......................46.20953% sun...........................10.60709% hail.......................... 9.46173% trickroom..................... 8.31040% tricksun...................... 6.49027% rain.......................... 5.49941% sand.......................... 3.89539% tailwind...................... 1.96928% semistall..................... 1.06019% hyperoffense.................. 0.49655% sunoffense.................... 0.24256% tricksand..................... 0.12082% voltturn...................... 0.11660% stall......................... 0.11621% multiweather.................. 0.11131% monotype...................... 0.10638% choice........................ 0.06075% hailstall..................... 0.04855% sandstall..................... 0.03602% monobug....................... 0.02646% rainoffense................... 0.02208% monodark...................... 0.02200% trickrain..................... 0.01867% trickhail..................... 0.00921% monofighting.................. 0.00872% monowater..................... 0.00822% monoice....................... 0.00723% monoghost..................... 0.00575% monopsychic................... 0.00551% monoflying.................... 0.00547% monofire...................... 0.00462% monorock...................... 0.00347% monograss..................... 0.00276% hailoffense................... 0.00253% monosteel..................... 0.00141% mononormal.................... 0.00135% monofairy..................... 0.00110% sandoffense................... 0.00105% monopoison.................... 0.00084% sunstall...................... 0.00080% monodragon.................... 0.00063% monoground.................... 0.00062% batonpass..................... 0.00059% allweather.................... 0.00049% monoelectric.................. 0.00023% rainstall..................... 0.00002% gravity....................... 0.00001% dragmag....................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.005) -1.5| | -1.0|## |#### -0.5|############ |######################## 0.0|############################ |############################## +0.5|########### |### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.87%