weatherless...................68.02876% offense.......................47.00742% balance.......................43.42968% rain..........................13.78067% sun........................... 9.06367% trickroom..................... 7.07204% hail.......................... 6.43370% hyperoffense.................. 4.87109% tailwind...................... 4.39780% sand.......................... 3.57069% semistall..................... 3.44076% monotype...................... 2.45862% voltturn...................... 1.46967% choice........................ 1.33018% sunoffense.................... 1.26722% stall......................... 1.25104% multiweather.................. 0.64932% monopoison.................... 0.47446% mononormal.................... 0.32909% monoice....................... 0.32527% monograss..................... 0.29639% hailoffense................... 0.27353% rainoffense................... 0.26040% monobug....................... 0.24978% sunstall...................... 0.19609% trickhail..................... 0.16162% trickrain..................... 0.15694% tricksand..................... 0.13942% batonpass..................... 0.13758% sandstall..................... 0.13288% monoflying.................... 0.11093% monoghost..................... 0.09938% monowater..................... 0.09717% monopsychic................... 0.08047% monofairy..................... 0.07651% monofire...................... 0.07649% tricksun...................... 0.07172% monofighting.................. 0.06623% hailstall..................... 0.06583% monoelectric.................. 0.05902% monodragon.................... 0.05817% gravity....................... 0.04910% monoground.................... 0.03007% trapper....................... 0.02495% monosteel..................... 0.01776% allweather.................... 0.01717% monodark...................... 0.01605% rainstall..................... 0.01290% monorock...................... 0.00882% dragmag....................... 0.00464% Stalliness (mean: -0.001) -1.5|# |### -1.0|####### |############## -0.5|#################### |######################## 0.0|############################## |######################### +0.5|################# |############ +1.0|####### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%