weatherless...................85.25502% balance.......................61.58117% semistall.....................18.08860% offense.......................16.34024% sand.......................... 8.57653% voltturn...................... 5.55245% hail.......................... 3.96933% trickroom..................... 3.72755% stall......................... 2.96941% rain.......................... 2.31939% hyperoffense.................. 1.02058% monotype...................... 0.98656% tricksand..................... 0.85413% sandstall..................... 0.30496% multiweather.................. 0.21019% monowater..................... 0.18711% monorock...................... 0.13851% mononormal.................... 0.10327% monoice....................... 0.09841% sun........................... 0.08991% monofire...................... 0.07776% trickhail..................... 0.07654% monofairy..................... 0.07654% monosteel..................... 0.05953% rainstall..................... 0.05467% monodragon.................... 0.05346% monoflying.................... 0.04738% hailstall..................... 0.04738% monofighting.................. 0.04495% dragmag....................... 0.04495% monobug....................... 0.03766% hailoffense................... 0.03523% monopoison.................... 0.03402% monoghost..................... 0.03280% monoelectric.................. 0.02187% monodark...................... 0.01944% monograss..................... 0.01458% monopsychic................... 0.01215% trickrain..................... 0.01093% choice........................ 0.00972% rainoffense................... 0.00850% gravity....................... 0.00607% sandoffense................... 0.00486% monoground.................... 0.00364% tricksun...................... 0.00243% Stalliness (mean: 0.527) |# -1.0|## |### -0.5|####### |########## 0.0|################# |########################## +0.5|############################# |############################## +1.0|####################### |############## +1.5|####### |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%