weatherless...................84.48195% balance.......................63.99143% semistall.....................18.79537% offense.......................13.70032% sand..........................10.00419% voltturn...................... 6.15064% trickroom..................... 3.95089% hail.......................... 3.78383% stall......................... 2.73988% rain.......................... 1.83237% tricksand..................... 1.16459% monotype...................... 0.89259% hyperoffense.................. 0.77300% sandstall..................... 0.29349% monorock...................... 0.18690% multiweather.................. 0.17314% monowater..................... 0.13005% monofire...................... 0.09775% monoice....................... 0.09070% trickhail..................... 0.08066% mononormal.................... 0.07586% sun........................... 0.07081% monofairy..................... 0.06589% monosteel..................... 0.05506% monoflying.................... 0.05407% dragmag....................... 0.04639% hailstall..................... 0.04019% rainstall..................... 0.03936% hailoffense................... 0.03812% monofighting.................. 0.03775% monodragon.................... 0.02575% monobug....................... 0.02318% monoghost..................... 0.01951% monopoison.................... 0.01561% monopsychic................... 0.01458% monograss..................... 0.01241% monodark...................... 0.01144% monoelectric.................. 0.00957% rainoffense................... 0.00711% trickrain..................... 0.00509% choice........................ 0.00432% gravity....................... 0.00337% tricksun...................... 0.00253% sandoffense................... 0.00130% monoground.................... 0.00082% Stalliness (mean: 0.562) | -1.0|# |### -0.5|##### |######## 0.0|############### |######################### +0.5|########################### |############################## +1.0|####################### |############# +1.5|####### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.62%