weatherless...................92.11811% offense.......................55.41730% hyperoffense..................26.38783% balance.......................17.80245% voltturn...................... 8.72894% rain.......................... 3.55570% hail.......................... 2.76129% rainoffense................... 1.52661% sand.......................... 1.46918% monotype...................... 1.36390% sun........................... 0.54556% multiweather.................. 0.44985% hailoffense................... 0.44506% monowater..................... 0.34456% semistall..................... 0.32064% trickroom..................... 0.24885% sunoffense.................... 0.20100% sandoffense................... 0.19142% monobug....................... 0.16750% dragmag....................... 0.15792% monopoison.................... 0.13878% monopsychic................... 0.11964% choice........................ 0.11007% monosteel..................... 0.11007% monograss..................... 0.10050% tailwind...................... 0.09571% monoelectric.................. 0.07178% stall......................... 0.07178% mononormal.................... 0.06221% monoground.................... 0.05264% monofighting.................. 0.04307% monorock...................... 0.04307% monofire...................... 0.03350% monodragon.................... 0.02871% monoflying.................... 0.02393% monoice....................... 0.02393% monodark...................... 0.01914% trapper....................... 0.01914% monoghost..................... 0.00957% sandstall..................... 0.00479% monofairy..................... 0.00479% Stalliness (mean: -0.563) -2.0|## |##### -1.5|########## |############### -1.0|################# |################ -0.5|############################## |####################### 0.0|############################ |######### +0.5|### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.62%