weatherless...................92.97348% offense.......................55.43332% balance.......................22.64019% hyperoffense..................21.46451% voltturn...................... 9.35092% rain.......................... 3.54338% hail.......................... 3.39876% multiweather.................. 1.18607% rainoffense................... 1.12342% sand.......................... 0.99139% hailoffense................... 0.66092% semistall..................... 0.46078% monotype...................... 0.44588% sun........................... 0.27906% dragmag....................... 0.24872% monowater..................... 0.16140% monobug....................... 0.08495% sandoffense................... 0.05728% choice........................ 0.04816% monograss..................... 0.04739% sunoffense.................... 0.04486% monopoison.................... 0.04028% monoelectric.................. 0.02718% monosteel..................... 0.02405% trickroom..................... 0.02037% monoice....................... 0.01784% monofighting.................. 0.01339% monopsychic................... 0.01262% monofire...................... 0.01170% monoground.................... 0.00351% stall......................... 0.00119% sandstall..................... 0.00119% monoflying.................... 0.00064% monorock...................... 0.00061% tailwind...................... 0.00034% monodark...................... 0.00022% mononormal.................... 0.00011% monofairy..................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.447) -2.0|# |## -1.5|######### |####### -1.0|############### |############ -0.5|######################### |############################# 0.0|############################## |########### +0.5|### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.69%