weatherless...................95.06006% offense.......................58.02172% balance.......................23.96860% hyperoffense..................17.99158% voltturn......................11.24576% hail.......................... 3.20862% rain.......................... 2.66150% multiweather.................. 1.31263% hailoffense................... 0.94762% rainoffense................... 0.45106% sand.......................... 0.36478% dragmag....................... 0.06756% choice........................ 0.05917% monotype...................... 0.04695% sandoffense................... 0.04170% monowater..................... 0.02158% semistall..................... 0.01803% sun........................... 0.01767% sunoffense.................... 0.01607% monopoison.................... 0.00791% monobug....................... 0.00492% trickroom..................... 0.00445% monopsychic................... 0.00401% monofighting.................. 0.00375% monosteel..................... 0.00220% monoice....................... 0.00121% monoground.................... 0.00076% monograss..................... 0.00032% monoelectric.................. 0.00023% stall......................... 0.00006% sandstall..................... 0.00006% monoflying.................... 0.00004% tailwind...................... 0.00002% monorock...................... 0.00001% monofire...................... 0.00000% mononormal.................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.443) -2.0| |# -1.5|############## |###### -1.0|##### |############### -0.5|################### |############################## 0.0|####################### |############## +0.5|### | +1.0| more negative = more offensive, more positive = more stall one # = 0.77%