weatherless...................92.99588% offense.......................39.69961% balance.......................38.39347% semistall.....................15.21122% voltturn......................11.04215% sand.......................... 3.81904% hyperoffense.................. 3.45365% stall......................... 3.24205% sun........................... 1.69231% rain.......................... 1.37489% sandstall..................... 1.12698% trickroom..................... 0.52854% hail.......................... 0.11893% monotype...................... 0.01214% dragmag....................... 0.01183% hailoffense................... 0.00964% rainoffense................... 0.00888% monosteel..................... 0.00579% monoelectric.................. 0.00246% monoflying.................... 0.00174% monodragon.................... 0.00165% multiweather.................. 0.00105% sunoffense.................... 0.00063% monofire...................... 0.00035% monodark...................... 0.00035% sandoffense................... 0.00022% monobug....................... 0.00006% monoghost..................... 0.00005% monowater..................... 0.00002% monoice....................... 0.00001% monofighting.................. 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% choice........................ 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.204) | -1.5| |#### -1.0|########### |################ -0.5|######################### |########################## 0.0|######################### |############################## +0.5|##################### |################ +1.0|########################### |############# +1.5|# |## +2.0| | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%