weatherless...................75.41121% offense.......................43.81403% balance.......................32.77659% hyperoffense..................12.74329% sun...........................10.08517% voltturn...................... 7.68520% sand.......................... 6.97976% semistall..................... 6.72529% rain.......................... 5.59051% monotype...................... 4.82580% stall......................... 3.94080% hail.......................... 2.90993% trickroom..................... 1.41281% sunoffense.................... 1.14223% multiweather.................. 0.90782% monobug....................... 0.58810% choice........................ 0.55211% monowater..................... 0.53002% rainoffense................... 0.38516% hailoffense................... 0.37762% mononormal.................... 0.36547% sandoffense................... 0.36510% monosteel..................... 0.35948% sandstall..................... 0.33399% monopoison.................... 0.31890% monograss..................... 0.26984% monofire...................... 0.26883% monorock...................... 0.26809% monodark...................... 0.25972% monoelectric.................. 0.25613% monoghost..................... 0.24104% monopsychic................... 0.23855% monoflying.................... 0.18517% sunstall...................... 0.18186% monofairy..................... 0.17910% monodragon.................... 0.17155% monofighting.................. 0.15775% tailwind...................... 0.14707% monoground.................... 0.14090% monoice....................... 0.13152% tricksun...................... 0.12314% dragmag....................... 0.11523% trickhail..................... 0.03921% gravity....................... 0.03396% rainstall..................... 0.02761% hailstall..................... 0.02724% tricksand..................... 0.01298% allweather.................... 0.01040% trickrain..................... 0.00764% trapper....................... 0.00230% fear.......................... 0.00055% sandfear...................... 0.00009% Stalliness (mean: -0.060) -2.0|# |## -1.5|###### |############# -1.0|#################### |########################## -0.5|############################# |############################## 0.0|############################ |########################## +0.5|###################### |############### +1.0|########### |####### +1.5|###### |### +2.0|## |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%