weatherless...................75.18436% offense.......................40.82171% balance.......................35.05721% hyperoffense..................10.99654% sun...........................10.14755% voltturn...................... 9.63595% semistall..................... 8.21907% sand.......................... 7.74448% rain.......................... 5.37116% stall......................... 4.90546% hail.......................... 2.42975% monotype...................... 2.38919% trickroom..................... 1.45306% sunoffense.................... 0.86514% multiweather.................. 0.83818% choice........................ 0.52685% sandstall..................... 0.45956% rainoffense................... 0.41605% hailoffense................... 0.40346% monowater..................... 0.38149% monobug....................... 0.31536% sandoffense................... 0.28243% sunstall...................... 0.22414% monosteel..................... 0.20583% monofire...................... 0.17126% dragmag....................... 0.14525% monodark...................... 0.14407% monoelectric.................. 0.13413% monopsychic................... 0.13136% mononormal.................... 0.12587% monopoison.................... 0.12563% monofairy..................... 0.10759% monoghost..................... 0.09875% tricksun...................... 0.09217% monofighting.................. 0.08142% monograss..................... 0.07972% tailwind...................... 0.07722% monorock...................... 0.07071% monodragon.................... 0.06600% monoflying.................... 0.06526% monoground.................... 0.06293% trickhail..................... 0.04450% gravity....................... 0.04117% monoice....................... 0.04049% rainstall..................... 0.02945% hailstall..................... 0.01753% tricksand..................... 0.01407% trickrain..................... 0.00701% allweather.................... 0.00526% trapper....................... 0.00118% fear.......................... 0.00004% sandfear...................... 0.00000% Stalliness (mean: 0.041) -2.0|# |## -1.5|##### |############ -1.0|################## |####################### -0.5|########################### |############################## 0.0|############################ |########################### +0.5|######################### |################# +1.0|############# |######## +1.5|####### |#### +2.0|## |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.39%