weatherless...................76.75292% offense.......................38.06917% balance.......................34.92123% hyperoffense..................10.66042% voltturn...................... 9.39340% semistall..................... 9.38058% sun........................... 9.01365% sand.......................... 8.47137% stall......................... 6.96859% rain.......................... 4.03601% hail.......................... 2.48230% trickroom..................... 1.19572% monotype...................... 0.94590% sunoffense.................... 0.87126% choice........................ 0.78587% multiweather.................. 0.73268% sandstall..................... 0.67360% hailoffense................... 0.59963% sunstall...................... 0.31784% monowater..................... 0.29100% sandoffense................... 0.21444% monobug....................... 0.20616% dragmag....................... 0.16474% rainoffense................... 0.14242% tricksun...................... 0.07281% monopsychic................... 0.06668% tailwind...................... 0.05361% gravity....................... 0.05172% monosteel..................... 0.05073% monofairy..................... 0.04335% monofire...................... 0.04134% monofighting.................. 0.03989% monopoison.................... 0.03316% trickhail..................... 0.02975% hailstall..................... 0.02608% monoelectric.................. 0.02547% monodragon.................... 0.02539% monoghost..................... 0.02182% mononormal.................... 0.02035% monodark...................... 0.01948% monograss..................... 0.01752% monoground.................... 0.01368% monorock...................... 0.01254% monoflying.................... 0.01227% rainstall..................... 0.00909% tricksand..................... 0.00727% monoice....................... 0.00632% trickrain..................... 0.00394% trapper....................... 0.00185% allweather.................... 0.00173% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.133) -2.0| |# -1.5|##### |############# -1.0|################## |################## -0.5|######################## |############################## 0.0|########################## |########################## +0.5|######################## |################# +1.0|############## |######### +1.5|######## |##### +2.0|### |# +2.5|# |# +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%