weatherless...................68.80818% offense.......................43.05359% balance.......................32.73790% hyperoffense..................17.83068% rain..........................16.75679% voltturn......................14.71594% sun...........................14.44558% semistall..................... 4.15851% trickroom..................... 3.93334% multiweather.................. 3.48375% monotype...................... 2.31045% sand.......................... 2.25246% stall......................... 2.21933% rainoffense................... 1.56038% sunoffense.................... 1.41127% hail.......................... 1.24334% choice........................ 0.86604% monosteel..................... 0.48272% trickrain..................... 0.45712% monodragon.................... 0.29973% rainstall..................... 0.25303% monobug....................... 0.23948% monowater..................... 0.23195% tricksun...................... 0.16869% tailwind...................... 0.16191% monoghost..................... 0.14384% monodark...................... 0.13932% sandoffense................... 0.12727% monoelectric.................. 0.12426% monoflying.................... 0.10242% hailoffense................... 0.10016% monofire...................... 0.09489% monoground.................... 0.09414% gravity....................... 0.08434% tricksand..................... 0.08209% monopoison.................... 0.08209% monofairy..................... 0.06928% monorock...................... 0.06552% mononormal.................... 0.05874% monograss..................... 0.05196% trickhail..................... 0.05046% monopsychic................... 0.04895% sunstall...................... 0.03991% monofighting.................. 0.03238% monoice....................... 0.02786% sandstall..................... 0.02636% dragmag....................... 0.02109% hailstall..................... 0.00753% trapper....................... 0.00377% Stalliness (mean: -0.205) -2.0|## |########## -1.0|###################### |########################### 0.0|############################## |#################### +1.0|######### |## +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%