weatherless...................68.27669% offense.......................39.12093% balance.......................36.40796% rain..........................17.86050% hyperoffense..................17.08184% voltturn......................16.61699% sun...........................14.53175% semistall..................... 4.58997% trickroom..................... 3.76609% multiweather.................. 3.64942% stall......................... 2.79930% sand.......................... 2.11430% monotype...................... 1.81838% rainoffense................... 1.40629% sunoffense.................... 1.23541% hail.......................... 0.87021% choice........................ 0.84078% monosteel..................... 0.46931% trickrain..................... 0.40352% rainstall..................... 0.32285% monodragon.................... 0.28490% tricksun...................... 0.20625% monobug....................... 0.18608% monowater..................... 0.17828% gravity....................... 0.14347% tailwind...................... 0.13541% monoelectric.................. 0.11021% monoghost..................... 0.10988% sandoffense................... 0.10365% tricksand..................... 0.09714% monodark...................... 0.09290% monoflying.................... 0.07378% monofire...................... 0.06434% hailoffense................... 0.06398% monoground.................... 0.05670% monograss..................... 0.04881% sunstall...................... 0.04260% monofairy..................... 0.03542% monorock...................... 0.03461% mononormal.................... 0.02997% sandstall..................... 0.02993% monoice....................... 0.01894% monopoison.................... 0.01874% monopsychic................... 0.01852% trickhail..................... 0.01746% dragmag....................... 0.01648% monofighting.................. 0.01027% hailstall..................... 0.00429% trapper....................... 0.00082% Stalliness (mean: -0.130) -2.0|## |########## -1.0|################### |######################## 0.0|############################## |######################## +1.0|########### |## +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%