sun...........................53.77360% offense.......................46.11757% weatherless...................32.08413% rain..........................26.04860% balance.......................25.19609% hyperoffense..................18.79241% multiweather..................13.78732% sunoffense.................... 6.50681% stall......................... 5.69915% trickroom..................... 5.63046% semistall..................... 4.19479% rainoffense................... 2.62525% tricksun...................... 2.38997% trickrain..................... 2.14833% sand.......................... 1.75268% sunstall...................... 1.10316% monotype...................... 1.01616% sandstall..................... 0.60769% voltturn...................... 0.39368% tailwind...................... 0.24134% monoghost..................... 0.20815% monofighting.................. 0.19110% hail.......................... 0.17787% choice........................ 0.11569% monopsychic................... 0.11054% monowater..................... 0.08660% monodragon.................... 0.08467% monosteel..................... 0.06364% rainstall..................... 0.05839% monodark...................... 0.05700% sandoffense................... 0.03901% monoflying.................... 0.03650% monoice....................... 0.03160% mononormal.................... 0.03122% dragmag....................... 0.03033% monobug....................... 0.03012% monoground.................... 0.02917% hailoffense................... 0.02886% gravity....................... 0.02080% monofairy..................... 0.01745% monograss..................... 0.01663% trapper....................... 0.01269% monopoison.................... 0.01084% monoelectric.................. 0.00633% monorock...................... 0.00631% monofire...................... 0.00571% trickhail..................... 0.00355% swagplay...................... 0.00025% hailstall..................... 0.00017% allweather.................... 0.00001% tricksand..................... 0.00001% fear.......................... 0.00000% Stalliness (mean: -0.183) -2.0|## |### -1.5|######### |################## -1.0|######################### |############################## -0.5|######################## |####################### 0.0|################### |################# +0.5|############## |############ +1.0|######## |##### +1.5|## |## +2.0|## |# +2.5|# |#### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%