sun...........................54.99580% offense.......................35.56225% weatherless...................30.62423% balance.......................28.43376% rain..........................21.62659% hyperoffense..................18.72053% stall.........................10.19796% multiweather.................. 9.50091% trickroom..................... 8.15261% sunoffense.................... 7.99284% semistall..................... 7.08550% tricksun...................... 3.51999% rainoffense................... 2.70418% trickrain..................... 2.66441% sand.......................... 2.24036% sandstall..................... 1.58503% sunstall...................... 1.33449% tailwind...................... 0.58465% monotype...................... 0.37402% monofighting.................. 0.15965% voltturn...................... 0.11944% monoghost..................... 0.07432% choice........................ 0.03951% monowater..................... 0.02897% rainstall..................... 0.02007% monopsychic................... 0.01975% monoice....................... 0.01536% hail.......................... 0.01474% sandoffense................... 0.01372% monoground.................... 0.01323% monosteel..................... 0.01204% monodark...................... 0.01080% monoflying.................... 0.00974% mononormal.................... 0.00859% monobug....................... 0.00607% monofairy..................... 0.00578% dragmag....................... 0.00496% monodragon.................... 0.00481% gravity....................... 0.00413% hailoffense................... 0.00291% monoelectric.................. 0.00162% monopoison.................... 0.00149% monograss..................... 0.00132% trapper....................... 0.00090% monorock...................... 0.00036% monofire...................... 0.00036% trickhail..................... 0.00016% swagplay...................... 0.00002% hailstall..................... 0.00002% tricksand..................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.069) -2.0|#### |#### -1.5|############## |###################### -1.0|########################## |############################## -0.5|######################## |########################## 0.0|######################### |###################### +0.5|###################### |################# +1.0|####################### |########### +1.5|##### |##### +2.0|### |## +2.5|# |############### +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.33%