weatherless...................61.61485% offense.......................37.54054% sand..........................35.20125% balance.......................25.21048% hyperoffense..................22.07584% semistall..................... 8.57695% stall......................... 6.59619% voltturn...................... 5.66430% sandoffense................... 4.23647% sandstall..................... 2.66488% rain.......................... 2.60275% trickroom..................... 1.05839% rainoffense................... 0.91163% monotype...................... 0.56369% hail.......................... 0.53286% monowater..................... 0.25302% dragmag....................... 0.19096% monopoison.................... 0.17783% tailwind...................... 0.14017% sun........................... 0.06272% choice........................ 0.05403% monoelectric.................. 0.05241% monoground.................... 0.02396% multiweather.................. 0.01444% monodragon.................... 0.01280% mononormal.................... 0.01075% monofairy..................... 0.00887% trickhail..................... 0.00627% monobug....................... 0.00571% monoghost..................... 0.00532% monoice....................... 0.00502% monodark...................... 0.00211% monofire...................... 0.00178% monograss..................... 0.00131% monopsychic................... 0.00129% monoflying.................... 0.00084% monorock...................... 0.00068% hailoffense................... 0.00015% sunoffense.................... 0.00003% monofighting.................. 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.102) -2.0|# |####### -1.5|############ |##################### -1.0|################ |################# -0.5|############################## |############### 0.0|################ |############### +0.5|############# |################ +1.0|############# |######## +1.5|# |#### +2.0|# |##### +2.5| | +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.47%