weatherless...................85.86436% offense.......................46.58447% balance.......................32.96916% hyperoffense..................16.35514% voltturn......................10.65015% hail.......................... 6.47147% rain.......................... 5.76830% semistall..................... 2.27115% trickroom..................... 1.98866% sun........................... 1.92098% stall......................... 1.82009% hailoffense................... 1.62358% rainoffense................... 1.30038% sunoffense.................... 0.82251% choice........................ 0.56444% tailwind...................... 0.27939% monotype...................... 0.23278% dragmag....................... 0.07148% multiweather.................. 0.04430% mononormal.................... 0.04139% monopoison.................... 0.03700% monoghost..................... 0.03446% monofighting.................. 0.02556% monograss..................... 0.02523% trickhail..................... 0.02523% sand.......................... 0.02335% monoice....................... 0.01690% monosteel..................... 0.01447% monobug....................... 0.01315% monoelectric.................. 0.00784% monowater..................... 0.00671% monorock...................... 0.00623% hailstall..................... 0.00465% tricksand..................... 0.00464% monofire...................... 0.00450% monopsychic................... 0.00293% gravity....................... 0.00268% monoflying.................... 0.00260% monoground.................... 0.00197% monofairy..................... 0.00138% monodark...................... 0.00115% sandstall..................... 0.00092% monodragon.................... 0.00084% Stalliness (mean: -0.232) -2.0|## |### -1.5|####### |########### -1.0|################# |################ -0.5|####################### |########################## 0.0|############################## |#################### +0.5|################ |########## +1.0|##### |## +1.5|# |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%