weatherless...................81.08154% offense.......................49.18446% balance.......................30.63869% hyperoffense..................12.82772% voltturn...................... 9.78502% sun........................... 7.09161% rain.......................... 4.74249% semistall..................... 4.42586% sand.......................... 3.77160% hail.......................... 3.71521% stall......................... 2.92327% monotype...................... 1.37828% trickroom..................... 1.11668% hailoffense................... 0.83062% sunoffense.................... 0.59439% choice........................ 0.49919% rainoffense................... 0.47455% multiweather.................. 0.38026% sandoffense................... 0.18945% monowater..................... 0.17976% tricksun...................... 0.17840% tailwind...................... 0.12568% sandstall..................... 0.11418% monodark...................... 0.11345% monopoison.................... 0.11314% monofire...................... 0.10634% monobug....................... 0.10163% mononormal.................... 0.09054% monodragon.................... 0.08804% monoghost..................... 0.08361% monofighting.................. 0.08039% monoflying.................... 0.07486% monofairy..................... 0.07351% monopsychic................... 0.06689% monoice....................... 0.06658% gravity....................... 0.06567% monoelectric.................. 0.05100% monosteel..................... 0.04914% dragmag....................... 0.04570% monograss..................... 0.04167% monorock...................... 0.03904% monoground.................... 0.03474% trickhail..................... 0.02160% trickrain..................... 0.01150% tricksand..................... 0.01101% rainstall..................... 0.01001% sunstall...................... 0.00928% hailstall..................... 0.00725% allweather.................... 0.00208% trapper....................... 0.00054% Stalliness (mean: -0.149) |### -1.5|##### |############# -1.0|#################### |########################### -0.5|############################## |############################# 0.0|############################ |###################### +0.5|################## |############ +1.0|######### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%