weatherless...................81.71016% offense.......................48.29819% balance.......................31.22065% hyperoffense..................12.64366% voltturn......................11.10694% sun........................... 6.89246% semistall..................... 4.65279% rain.......................... 4.06195% hail.......................... 3.98403% sand.......................... 3.68621% stall......................... 3.18471% trickroom..................... 1.15373% hailoffense................... 1.03017% sunoffense.................... 0.57629% monotype...................... 0.57468% choice........................ 0.47088% rainoffense................... 0.35239% multiweather.................. 0.32164% tricksun...................... 0.21447% sandoffense................... 0.18374% tailwind...................... 0.12056% sandstall..................... 0.11282% monowater..................... 0.07750% monodark...................... 0.07119% monofire...................... 0.05552% dragmag....................... 0.04507% monobug....................... 0.04400% monodragon.................... 0.04094% monoghost..................... 0.03863% gravity....................... 0.03817% monopsychic................... 0.03313% monoice....................... 0.03087% mononormal.................... 0.02607% monofighting.................. 0.02539% monofairy..................... 0.02498% trickhail..................... 0.02362% monoflying.................... 0.02280% monopoison.................... 0.01951% monoelectric.................. 0.01888% monosteel..................... 0.01855% monorock...................... 0.01480% tricksand..................... 0.01411% monoground.................... 0.01408% monograss..................... 0.01154% trickrain..................... 0.01111% rainstall..................... 0.00330% sunstall...................... 0.00314% hailstall..................... 0.00278% allweather.................... 0.00123% trapper....................... 0.00046% Stalliness (mean: -0.126) |## -1.5|##### |############# -1.0|#################### |############################ -0.5|############################## |############################ 0.0|############################# |####################### +0.5|################### |############ +1.0|########## |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%