weatherless...................86.43281% offense.......................44.97466% balance.......................30.82905% hyperoffense..................12.87475% voltturn......................10.46276% semistall..................... 6.64665% sun........................... 5.02182% stall......................... 4.67491% hail.......................... 3.06845% rain.......................... 2.87391% sand.......................... 2.86745% trickroom..................... 1.22866% hailoffense................... 0.64117% sunoffense.................... 0.37094% choice........................ 0.32645% multiweather.................. 0.26243% tricksun...................... 0.21793% tailwind...................... 0.11571% rainoffense................... 0.11300% monotype...................... 0.10569% sandoffense................... 0.08159% sandstall..................... 0.06579% dragmag....................... 0.02534% monoghost..................... 0.01849% trickhail..................... 0.01681% monodark...................... 0.01670% monodragon.................... 0.01539% gravity....................... 0.01103% monoflying.................... 0.00986% monopoison.................... 0.00848% monowater..................... 0.00814% trickrain..................... 0.00761% monobug....................... 0.00708% monoice....................... 0.00535% monoground.................... 0.00256% monofire...................... 0.00231% monosteel..................... 0.00193% monofairy..................... 0.00186% monoelectric.................. 0.00151% monograss..................... 0.00150% monopsychic................... 0.00148% monorock...................... 0.00124% monofighting.................. 0.00115% mononormal.................... 0.00105% hailstall..................... 0.00052% rainstall..................... 0.00038% trapper....................... 0.00033% sunstall...................... 0.00027% tricksand..................... 0.00025% allweather.................... 0.00019% Stalliness (mean: -0.041) |## -1.5|##### |################ -1.0|###################### |######################### -0.5|############################# |############################## 0.0|############################## |######################## +0.5|##################### |############### +1.0|########### |####### +1.5|#### |## +2.0|# |# +2.5|### |## +3.0|### | more negative = more offensive, more positive = more stall one # = 0.40%