weatherless...................88.12613% offense.......................43.16476% balance.......................33.31436% voltturn...................... 9.53542% semistall..................... 8.24965% hyperoffense.................. 8.02366% stall......................... 7.24758% sun........................... 4.43865% rain.......................... 2.58731% sand.......................... 2.54349% hail.......................... 2.33717% trickroom..................... 0.54053% hailoffense................... 0.33164% sunoffense.................... 0.29500% tailwind...................... 0.15738% tricksun...................... 0.10602% monotype...................... 0.09373% sandoffense................... 0.09103% choice........................ 0.08176% sandstall..................... 0.07910% rainoffense................... 0.07581% monodragon.................... 0.06327% multiweather.................. 0.03219% dragmag....................... 0.01516% monopoison.................... 0.01179% trickrain..................... 0.01117% monowater..................... 0.00371% monodark...................... 0.00348% trickhail..................... 0.00325% gravity....................... 0.00281% monoghost..................... 0.00236% monoflying.................... 0.00233% monobug....................... 0.00184% monopsychic................... 0.00080% monofairy..................... 0.00077% monograss..................... 0.00070% monosteel..................... 0.00067% monofire...................... 0.00055% monoelectric.................. 0.00049% monoground.................... 0.00041% monoice....................... 0.00020% mononormal.................... 0.00018% rainstall..................... 0.00016% monofighting.................. 0.00015% hailstall..................... 0.00012% monorock...................... 0.00010% sunstall...................... 0.00009% allweather.................... 0.00008% trapper....................... 0.00001% tricksand..................... 0.00000% Stalliness (mean: 0.135) |# -1.5|#### |######## -1.0|################### |######################### -0.5|############################# |############################## 0.0|########################## |######################## +0.5|######################## |################## +1.0|######### |######### +1.5|####### |## +2.0|# |# +2.5|### |## +3.0|######### |# more negative = more offensive, more positive = more stall one # = 0.40%