weatherless...................96.16827% offense.......................40.45358% balance.......................37.63127% hyperoffense..................17.78870% voltturn...................... 4.21373% semistall..................... 3.03554% trickroom..................... 2.28294% sun........................... 2.26005% hail.......................... 1.10452% stall......................... 1.09090% sunoffense.................... 0.68226% sand.......................... 0.40840% monotype...................... 0.37056% choice........................ 0.23887% rain.......................... 0.12683% tailwind...................... 0.11304% hailoffense................... 0.10250% monopoison.................... 0.07469% gravity....................... 0.07319% multiweather.................. 0.06336% monoghost..................... 0.05615% monoelectric.................. 0.03493% monodark...................... 0.03113% mononormal.................... 0.02870% monofighting.................. 0.02223% monograss..................... 0.02163% monosteel..................... 0.02094% rainoffense................... 0.02061% monobug....................... 0.01537% monopsychic................... 0.01505% monoice....................... 0.01481% monorock...................... 0.01291% monowater..................... 0.01271% sandoffense................... 0.00962% monoflying.................... 0.00596% monoground.................... 0.00563% dragmag....................... 0.00414% monofire...................... 0.00365% monodragon.................... 0.00305% monofairy..................... 0.00295% tricksun...................... 0.00020% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.210) |###### -1.5|######## |################# -1.0|############## |################## -0.5|###################### |######################### 0.0|############################## |########################### +0.5|################### |############### +1.0|####### |### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.46%