weatherless...................80.17130% offense.......................34.90771% balance.......................32.70763% hyperoffense..................23.41585% sand.......................... 8.40210% voltturn...................... 7.32754% rain.......................... 5.37873% semistall..................... 4.59674% stall......................... 4.37207% sun........................... 4.17527% hail.......................... 2.01403% trickroom..................... 1.04800% rainoffense................... 0.91111% sandstall..................... 0.77912% sunoffense.................... 0.74904% monotype...................... 0.71740% choice........................ 0.57180% tricksun...................... 0.21414% hailoffense................... 0.19195% multiweather.................. 0.12713% monodark...................... 0.11977% monowater..................... 0.11203% monoflying.................... 0.08978% monopsychic................... 0.08878% monosteel..................... 0.07382% monofighting.................. 0.06430% dragmag....................... 0.05654% tailwind...................... 0.04673% monoice....................... 0.03866% monobug....................... 0.03447% mononormal.................... 0.02389% monoghost..................... 0.02255% gravity....................... 0.02025% monofire...................... 0.01739% monopoison.................... 0.01349% sandoffense................... 0.01145% monofairy..................... 0.00878% trickrain..................... 0.00726% monograss..................... 0.00611% monodragon.................... 0.00556% sunstall...................... 0.00552% allweather.................... 0.00476% monoelectric.................. 0.00410% monorock...................... 0.00380% rainstall..................... 0.00334% tricksand..................... 0.00320% monoground.................... 0.00283% hailstall..................... 0.00100% trickhail..................... 0.00059% Stalliness (mean: -0.186) -2.0|######### |######### -1.5|############## |###################### -1.0|##################### |################### -0.5|######################### |############################# 0.0|############################# |############################## +0.5|######################## |################ +1.0|########## |###### +1.5|#### |# +2.0|## |# +2.5|# |### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.36%