weatherless...................72.08178% balance.......................48.56600% offense.......................21.82725% hyperoffense..................17.57179% sand..........................11.98306% stall......................... 7.87515% hail.......................... 7.12453% voltturn...................... 6.66530% sun........................... 5.02590% semistall..................... 4.15981% rain.......................... 3.85745% sandstall..................... 1.94060% trickroom..................... 1.50075% sunoffense.................... 0.60862% hailoffense................... 0.23314% choice........................ 0.20060% monotype...................... 0.10888% rainoffense................... 0.08290% tricksun...................... 0.08249% monopsychic................... 0.06205% allweather.................... 0.02178% monosteel..................... 0.02135% monowater..................... 0.01428% multiweather.................. 0.00738% monodark...................... 0.00519% monobug....................... 0.00261% dragmag....................... 0.00173% sandoffense................... 0.00139% mononormal.................... 0.00125% monoghost..................... 0.00115% monopoison.................... 0.00051% tailwind...................... 0.00049% gravity....................... 0.00015% monoice....................... 0.00014% monoflying.................... 0.00014% monofighting.................. 0.00013% sunstall...................... 0.00011% trickrain..................... 0.00011% monofire...................... 0.00008% monograss..................... 0.00002% monoground.................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.110) -2.0|###### |##### -1.5|######## |######### -1.0|####### |###### -0.5|####### |############### 0.0|##################### |############################## +0.5|##################### |################ +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| |#### +3.0|###### more negative = more offensive, more positive = more stall one # = 0.57%